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Monday, November 25, 2024

Top 3 Video Game Adaptations We Want To See

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After the massive success of HBO’s series adaptation of The Last Of Us, studios surely have their eye on the next big video game to capture streaming audiences.
Here are 3 video games I believe the masses want to see on the small (or big) screen:

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Red Dead Redemption

The two most recent entries in the Red Dead franchise (let’s not talk about that wild debut entry) are perfect fodder for any storyteller to sink their teeth into.

 

Set in the years 1899-1914, during the last days of the Wild West, what sets these titles apart is their worldbuilding, heart, and the ability to draw players into the story.

It highlights the inner conflict of Arthur Morgan and John Marston. As they desperately pursue a way of life that the world they find themselves in simply will not allow.

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Sure, in terms of gameplay, these are two of the best games ever released. It cements Rockstar’s knack for (almost) releasing titles that push not only the boundaries of technology – but gameplay and storytelling as well.

 

RDR can be seen as a cheap release that is described as ”GTA, but on horses”. Boy were those doubters wrong.

 

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Red Dead Redemption / JUNKEE

If a studio decides to create an RDR series and mimic The Last Of Us’s Craig Mazin’s religious dedication to the source material when adapting a video game, they’ll certainly have a hit on their hands.
Who wouldn’t love another great cowboy story to grace our screens?

 

 

God of War

Another game with a storyline rich for adaptation is Santa Monica Studio’s God of War. The original releases between 2005-2013 were certainly groundbreaking in terms of gameplay, but its storytelling and character-building weren’t much to write home about.

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Simply put, the early plotlines tell the story of how ‘The greek gods wrong Kratos’. Kratos gets mad. Kratos subsequently goes on a murderous rampage and kills a god. Rinse and repeat until eventually the entire Greek pantheon of gods is a thing of the past.

 

 

The series decided to go in an entirely different route with the 2018 release of God of War. We find Kratos in the world of Norse mythology. Now a father looking to live a peaceful life, Kratos is a man clearly trying to deal with his violent past, while making sure that his son doesn’t end up being the one paying for his past sins.

 

When the Norse gods start interfering with his plans for a new life, Kratos must once again tap into his most violent tendencies – this time not fueled by revenge – but for the love of his son.

 

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God of War would make an amazing series adaptation / SUPPLIED

 

What makes this inner conflict even more engaging, is Kratos starting to see his old self in his son.


This father-son story does way more than pull audiences into a fantastical adventure, but delves into some of the most intricate aspects of masculinity and fatherhood. 

 

 

Firewatch

I’m sure this one will raise a few eyebrows. That’s if you’ve even heard of this game.

A small indie release that features zero enemies to fight, no real gameplay mechanics to speak of, and throughout its 4-5 hour run time, you barely even get to see a single other character. So why is this game sitting on a 9.3/10 on IGN?

 

It’s all heart, story, and voice acting. Players take control of a fire lookout in an American national park in the year 1989. As players explore the park, your main tool for gameplay is the player’s walkie-talkie, connecting them to Henry’s supervisor, Delilah – with players able to define their relationship with her, and subsequently the plot – via dialogue options.

 

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Firewatch is a mystery set in the Wyoming wilderness / CAMPO SANTO

 

The game truly induces a feeling of isolation, making it all the more unsettling when you start discovering Henry is not alone out there in the wilderness.

 

Seeing as almost every second of screen time would be filled by a single actor, great casting for Henry will be crucial for a series adaptation. On top of that, a great voice actor for the role of Delilah would be the final piece of the puzzle. If they get these things right and truly capture the feeling of isolation that makes the game so brilliant, we could truly see something unique grace our screens.

 

 

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